LightsprintSDK 2021.08.08
Wrong color bleeding in Gamebryo

Always use DirectX SDK version required by Gamebryo, see Gamebryo documentation for details.

If you use different version, Gamebryo may occassionaly use error shader when we detect material properties, this leads to random diffuse and specular colors detected. In the end, color bleeding in lightmaps does not match real material colors, lightmaps look strange.