LightsprintSDK 2021.08.08
Ray-mesh intersections

Following projects use LightsprintCore library for ray-mesh collision calculations.
They are located in samples directory in the SDK, binaries in bin.
Results are displayed in text console.


BunnyBenchmark

  • measures Collider performance for comparison with other engines
  • uses OpenMP to employ all available CPUs/cores
  • Collider results are up to 200x better than commercial physical engines

MultiMeshCollider

  • ray-multimesh collision test, for static scenes with multiple meshes

HelloCollider

  • the most simple case of ray-mesh collision test

HelloMesh

  • the most simple case of mesh creation